AI Insights · Timothy · October 2024
Top 5 Roguelike Games on Android in Saudi Arabia: Q3 2024 Performance
Explore the performance of the top 5 Roguelike games on Android in Saudi Arabia during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the top 5 Roguelike games on the Android platform in Saudi Arabia demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's performance based on Sensor Tower data.
Top Heroes: Kingdom Saga from RiverGame showed a notable increase in weekly revenue, starting at around $187 in late July and peaking at $8.8K by the end of August. Download numbers, however, saw a declining trend throughout the quarter, beginning with 1.7K in late July and dropping to just over 400 by the end of September. Active users peaked early in the quarter at around 4K and gradually decreased to 1.5K by the end of the quarter.
Legend of Mushroom, published by Joy Nice Games, experienced fluctuating revenue, starting from $489 in early July and reaching a high of $5.5K later in the month, before settling around the $2K mark by the end of September. Downloads dwindled significantly from 2.8K in early July to zero by late September. Despite the decline in downloads, active user numbers remained relatively stable, averaging around 7K to 8K during the quarter.
Hero Wars: Alliance by NEXTERS GLOBAL LTD demonstrated a stable revenue trend, maintaining figures between $1.2K and $2.1K throughout the quarter. Downloads started at 2.6K in July and saw a slight increase, closing at 3.2K by the end of September. Active users showed resilience, staying above 11K, peaking at 13K in mid-September.
RAID: Shadow Legends from Plarium Global Ltd recorded a steady revenue flow, averaging around $1.2K weekly, with a peak of $2.5K in late August. Downloads remained consistent, hovering around 400 to 500 weekly. Active users maintained a steady presence, fluctuating between 3K and 3.4K over the quarter.
Finally, Diablo Immortal by Blizzard Entertainment, Inc. showed stable revenue patterns, with weekly figures ranging from $358 to $1K, peaking at $1K at the end of September. Downloads were modest, averaging around 150 to 300 weekly. Active users demonstrated stability, with numbers ranging between 900 and 1.2K throughout the quarter.
For more detailed insights into these games and others in the Roguelike category, visit Sensor Tower.